
ABOUT COURSE
AI Essentials: Foundations and Prompt Mastery is a 15-day hands-on certification program offered by SIN School of AI, designed to help learners build a strong foundation in Artificial Intelligence and master the art of Prompt Engineering. The course blends conceptual clarity with practical learning, ensuring participants not only understand AI models but also learn how to communicate with them effectively through intelligently crafted prompts.
Throughout the five-week journey, learners explore the inner workings of Large Language Models (LLMs) and discover advanced prompting techniques such as Persona Pattern, Chain of Thought, and ReAct Prompting. Each concept is paired with real-world applications, enabling participants to design, refine, and implement AI-driven workflows across multiple domains.
In addition to technical mastery, the program includes minor and major real-world projects where learners develop AI-powered tools and creative applications. These projects serve as a bridge between theory and practice—helping students gain confidence and build a professional portfolio ready for industry exposure.
To complement technical growth, the course also integrates special modules on Presentation Skills and LinkedIn Branding, empowering learners to present their ideas confidently and build a strong professional identity in the AI era.
By the end of the program, participants emerge as AI-fluent professionals capable of designing effective prompts, automating workflows, and leveraging AI to enhance creativity, innovation, and productivity—earning a prestigious industry-recognized certification from the Department of AI and Data Science, SIN School of AI.
BY THE END OF THIS COURSE YOU WILL BE ABLE TO
By the end of this program, you will be able to:
Understand the fundamentals of VR, AR, MR and XR.
Set up a Unity project for VR development.
Configure XR Plug-in Management and OpenXR.
Work with the XR Interaction Toolkit and XR Origin.
Build a basic interactive VR environment in Unity.
Implement VR locomotion, teleportation and snap turning.
Create and configure grabbable VR objects.
Build event-based interactions such as interactive buttons and doors.
Create a functional VR gun and shooting system.
Implement bullet spawning and collision detection.
Create correct and incorrect targets with scoring logic.
Build a random target spawning system.
Add a countdown timer and round-management system.
Display live scores and final game results.
Debug common Unity XR interaction, collider and physics issues.
Build a complete beginner-level Unity VR shooting game from start to finish.
SCHOLARSHIPS AVAILABLE AT SOAI

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Scholarships Available based on Interview Performance
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