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FORGED IN REFLECTION: HYPERREALISTIC METALLIC HEADPHONES SCULPTURE

high-resolution, 3D render, hyperrealistic metal, sculptural object, polished surface, brushed metal, mirror reflections, convex highlights, matte transitions, sharp edges, metallic realism, micro-scratches, gradient shadows, light streaks, soft deformations, warped reflections, vacuum-stretched metal, oxidized tones, environmental tint, foil texture, tactile realism, industrial design, product visualization, photorealistic sculpture, metallic object

Prompt

Create a high-resolution 3D render of the image (as shown in the reference image), transformed into a solid, sculptural object made entirely of polished, hyperrealistic metal. The object must preserve the exact shape, proportions, and sharp edges of the original—no melting, no distortion. Keep the orientation frontal or matching its natural alignment not tilted or rotated. The surface should be highly polished but not pristine—it reflects like a mirror in convex areas, but shows brushed or matte transitions in indented zones. Reflections must be dynamically warped and distorted depending on the object's curvature, with sharp light streaks in stretched areas and deep gradient shadows in compressed zones. Incorporate micro-scratches scattered across the surface, visible only under light, adding a tactile sense of wear and realism. Subtle dents, soft deformations, and warping should be present in zones that appear tensioned or compressed, resembling gently pushed-in or vacuum-stretched metal—similar to inflated foil or softly crumpled aluminum. Select areas should show faint oxidized tones or environmental tints—soft...

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